Grappling, Sanda, Box Kick Throw,
Classic Point Match & World Kumite

Grappling

We strive to maintain an accurate and tight schedule of events. To help us out, please register early so we can add you to the appropriate divisions and set up the brackets with minimal problems. Typically, we have weigh-ins; then start divisions as soon as possible. The Schedule of events is as follows:

FRIDAY, AUGUST 9, 2019

6:00 PM – 7:30 PM: Early weigh-in for Sanda, “BKT” Box Kick Throw, Grappling, Classic Point Match & World Kumite

SATURDAY, AUGUST 10, 2019

9:00 AM – 11:00 AM: Same day weigh-in Sanda, “BKT” Box Kick Throw, Grappling, Classic Point Match & World Kumite
11:30 AM – Grappling & Sanda Events Begin

Note: ALL CHILDREN MUST BE WEIGHED IN BEFORE 10:30 AM (SAME DAY WEIGH- INS). Costs for one event is $60. Costs for two events $35 each additional.

Childrens gi
Childrens no-gi
Childrens both gi & no-gi
Teens gi
Teens no-gi
Teens both gi & no-gi
Mens gi
Mens no-gi
Mens both gi & no-gi
Mens masters (over 30) gi
Mens masters (over 30) no-gi
Mens masters (over 30) both gi & no-gi
Womens gi
Womens no-gi
Womens both gi & no-gi
Womens masters (over 30) gi
Womens masters (over 30) no-gi
Womens masters (over 30) both gi & no-gi
Mens Executive (over 40) gi or no gi
Mens Executive (over 40) both gi & no-gi
Womens Executive (over 40) gi or no gi
Womens Executive (over 40) Both gi and no-gi

 

  1. Spectator tickets can only be purchased through the US Capitol Classics Website: www.uscapitolclassics.comor at the door on the day of the event.
  2. Compare the rules. This will help you distinguish the differences between common infractions and differences between GI and NOGI as well as experience levels.
  1.  Read the rules & Regulations. If you have any questions make sure you address them at the competitor’s/referee’s meeting the day of the tournament.
  1. View event Location address, Contact Information, Weigh-in information & our preferred Hotel Information.

Here at US CAPITAL CLASSICS, we take safety seriously and consider it priority one. Referees are responsible for the task of officiating in a dynamic and complex set of circumstances. All this while keeping track of points and following the rule set. With this in mind, referees have the final word and there is no exception to this policy. Please be respectful to our Officials/Staff as it directly affects the quality of our tournament.

Many takedowns, sweeps, positions, and submissions are legal in certain divisions, however, it is important to realize what you can and cannot do. Please read the Rules & Regulations carefully and pay attention to the obvious infractions where certain techniques become legal based on experience.

US CAPITOL CLASSICS reserves the right to combine weight classes in any division.  Also, Whenever possible, your child will be matched up with someone their same age or children within a year old (plus or minus). Please understand that under some circumstances they may have to compete with others slightly older. A coach or parent will be contacted to get approval.  All children 13 and under that weigh over 180 lbs. will need to compete with the teens.

Each tournament has unique rules so it is important that you please read, study, and understand the rules prior to competing. This will help you to create a strategic plan before you get on the mat. Good luck!

Regulation: 5 minutes

Finals: 7 minutes.

 

Beginner:  2> years

Intermediate: 2-4 years

Advanced: 5+ years

Submission Rules:

Beginner:

NO: Neck Cranks, wrist locks, slicer attacks, Spinal attacks (twisters), heel hooks or knee bars.

Straight ankle locks only

All other submissions legal

NO jumping guard

Intermediate:

All upper body submissions legal.

Straight leg attacks legal. No twisting leg attacks.

 

Advanced:

All submissions legal.

Scoring:

In order to score: you must control the opponent for 3 seconds.

Takedown/snap down to force opponent to turtle and come behind: 2 points

Any throw or foot sweep: 3 points

Any takedown/throw/footsweep that lands directly to side control: 4 points

Pin (scoring once): For a 20 second count, the fighter may pin their opponent shoulders to the mat to score 2 points. Pinning positions must be clear of the legs (no guard engaged)

Passing guard: 3 points.

Mount/Back mount: 4 points. Back mount may have ankles cross/body lock.

Reversal: 2 points. (Turning opponent over from side control or the bridge escape from mount for example. There MUST be an exchange from bottom to top position.

Pulling guard that is not immediately followed up by a successful sweep or threatening submission will be -2 points. (Attack begin within 3 seconds of the guard pull).

All submissions MUST be finished on the ground. If the opponent lifts the opposing fighter past their hip, the submission is broken and the fight is restarted on the feet.

You may only grab 3 or more fingers.

A rash guard or tight fitting shirt must be worn. No shirtless competitors.

Finger and toenails must be neatly trimmed. You must be clean and free of rashes.

5 minutes blood time.

Absolutely NO:

Putting fingers or toes into any orifice.

No oils may be on the combatant’s skin.

No unsportsmanlike behavior.

The ref has the final call.

PRE-REGISTRATION ONLY. This will end by 7 pm the Friday before the event.

Sanda

FRIDAY, AUGUST 9, 2019

6:00 PM – 7:30 PM: Early weigh-in for Sanda, “BKT” Box Kick Throw, Grappling, Classic Point Match & World Kumite

SATURDAY, AUGUST 10, 2019

9:00 AM – 11:00 AM: Same day weigh-in Sanda, “BKT” Box Kick Throw, Grappling, Classic Point Match & World Kumite
11:30 AM – Grappling & Sanda Events Begin

MEN UNDER 125
MEN 125-134
MEN 135-144
MEN 145-154
MEN 155-164
MEN 165-174
MEN 175-184
MEN 185-194
MEN 195-204
MEN OVER 204

TEEN GIRLS 12-14
TEEN GIRLS 15-17
TEEN BOYS 12-14
TEEN BOYS 14-17
EXECUTIVE OVER 40 WOMEN
EXECUTIVE OVER 40 MEN

WOMEN 125-145
WOMEN 146-166
WOMEN 167-187
WOMEN OVER 187

  1. Spectator tickets can only be purchased through the US Capitol Classics Website: www.uscapitolclassics.comor at the door on the day of the event.
  2. Compare the rules. This will help you distinguish the differences between common infractions and disqualifications.
  3. Read the rules & Regulations. If you have any questions make sure you address them at the competitor’s/referee’s meeting the day of the tournament.
  4. You are required to Read the Release and Waiver and sign it during weigh-in. (CANNOT COMPETE WITHOUT IT).
  5. View event Location address, Contact Information, Weigh-in information & our preferred Hotel Information.

Avoiding competing against team members for the first match: REGISTERING YOUR TEAM NAME:

If you are competing with fellow teammates: Please make sure you provide the exact same team name as each other during registration. This will help to ensure that we do not match up fighters with same team members of the same team for their first match if possible (NOT ALWAYS POSSIBLE).

Example: TEAM PATTERSON, RYAN PATTERSON GRAPPLING, & RYANS TEAM ARE 3 DIFFERENT TEAMS AS FAR AS THE COMPUTER SYSTEM IS CONCERNED.

These errors, caused by the registrant will affect who they will be matched up with for their first match. KING OF THE WORLD SANDA staff is not responsible for adjusting these errors caused by registrants.

Here at the US CAPITOL CLASSICS, we take safety serious and consider it priority one. Referees are responsible with the task of officiating in a dynamic and complex set of circumstances. All this while keeping track of points and following the rule set. With this in mind, referees have the final word and there is no exception to this policy. Please be respectful to our Officials/Staff as it directly affects the quality of our tournament.

Many takedowns, sweeps, throws and strikes are legal in certain divisions, however, it is important to realize what you can and cannot do. Please read the Rules & Regulations carefully and pay attention to the obvious infractions where certain techniques become legal based on experience.

US CAPITOL CLASSICS reserves the right to combine weight classes in any division.  Also, Whenever possible, your child will be matched up with someone their same age or children within a year old (plus or minus). Please understand that under some circumstances they may have to compete with others slightly older. A coach or parent will be contacted to get approval.

Each tournament has unique rules so it is important that you please read, study, and understand the rules prior to competing. This will help you to create a strategic plan before you get on the mat. Good luck!

 Rules & Regulations

1) Advantages are attempts that posed a real threat to the other fighter, near takedowns, near sweep, near knockdowns, THE AGGRESSOR, etc.  Advantages will only be used in the case of a tie with points after a 3rd round (OVERTIME).

2) No Stalling: Referee will issue verbal warning for the 1st offense of stalling (i.e. Avoiding contact without engaging, no activity, fleeing the ring to avoid takedown or contact attempts, turning your back to avoid contact).  A 2nd offense will result in an advantage deduction (1 point).  A 3rd offense will result in a two point deduction.  Fourth offense is disqualification.  If a competitor flees the ring when a potential throw is locked in and the competitor is obviously fleeing to avoid being thrown, the opponent will be awarded maximum points for a clean throw.

3) Referee has the discretion to call a match for use of excessive force (i.e. competitor refuses to adhere to the event rules and regulations, or the referee believes that the continuation of the fight will cause immediate damage or injury).  The referees will be shown maximum respect at all times.  Their decisions are final and will not be disputed.

4) There are no points for escapes from throws.  It is a person’s obligation to escape a bad position.  No points are awarded for these escapes.

5) If the competitors are forced out of the edge of the ring, they will be restarted from the center of the ring.

6) No strikes directly to any joints, biting, eye gouging (includes chin to eye), head butting, small joint manipulation (finger or toe locks), hair pulling, ear pulling, strikes to the back, neck, groin, or throws causing an opponent to land directly on the head.

7) No unsportsmanlike conduct allowed as observed by referee or tournament official (includes spitting, use of foul language, obscene gestures, etc.).  Warnings will be given for unsportsmanlike conduct. Repeat offenders will be disqualified.  The referee has the authority to disqualify any competitor without first giving a warning for any unsportmanlike conduct.

8) No lubricants, oils, or lotions of any kind (to include icy hot etc,,,) permitted on any part of the body or clothing.  A very thin layer of vaseline is permitted on the facial area but must be checked and approved by the referee prior to the beginning of each round.

9) No slamming allowed.  Illegal slamming will be defined as slamming your opponent to the mat with the intention to cause harm as observed by the center referee.  Slamming will result in an automatic DQ.  There are no exceptions to this rule.  Throws are NOT considered slams, but you MUST deliver your opponent SAFELY to the mat.

10) Competitors are to arrive clean and with trimmed toe and finger nails.  Competitors with offensive odors before the event starts will be refunded and kindly asked to leave the tournament.

11) Competitors with any of the following outbreaks or infections will not be allowed to compete: Herpes (cold sores), Fungal Infections (ringworm, warts, etc.), and any form of Staph or other Viral or Bacterial Infection.  Please try to avoid an embarrassing situation, as we are committed to competitor safety and will not tolerate the further spreading of disease. Our mats are sanitized before and after each event.

 Additional Rules & Regulations

1) No grabbing of any clothing, shorts, rash guards, t-shirts, etc. to assist in conducting throws.

2) “Can Opener” Neck Cranks, and “flying scissor” take downs and slamming are ILLEGAL in ALL divisions.

3) Any type of submission techniques such as chokes, heel hooks, calf/bicep slicer, figure four ankle locks/ toeholds, straight knee bars, arm bars, wrist locks, etc… are ILLEGAL.  Once an opponent has touches the ground with any other part of his body except his feet, no further action can take place.

4) Any competitor that has fought as a professional in any type of martial art, boxing, or combative sport may not compete as an amateur in this event.  There are no exceptions to this rule.

5) Mouthpiece, headgear, chest protector, shin guards, shorts (No Long Pants) and groin protection are mandatory!  Sport karate kicking shoes are not allowed; all competitors must compete barefooted.  Headgear, chest protectors, gloves, and shinguards will be provided by the promoter.

6) Handwraps are required.  Wrapped hands can only have tape no more one inch behind knuckles and will be inspected by the referee prior to gloving.

Scoring/General Rules & Judging

  • Kicks are allowed to the inside and outside of the legs (Thighs) as well as the upper body.
  • Knee and elbow strikes are allowed to the body only (NOT TO THE HEAD) (12 oclock to 6 oclock elbows are not allowed)
  • All types of Judo & Wrestling Throws are allowed as long as it does not cause opponent to land on his head (Person being thrown).
  • Fighters have 3 seconds after clinch to execute a takedown, throw or sweep or they are separated by the center referee.
  • The bout will take place on a raised platform or on mats on the floor with no ropes (TBD)
  • There are 2 aspects of Scoring. Stand upand Takedown Both are ADDED scores by each judge on their score cards.
  • STAND UP:Two Judges will score each fighter by each landed strike “1” Point (Punch or Kick) per strike landed clean and with power. Glove to glove contact does not count as points, clash of kicks, and neither does slap punches while in a clinch. TAKEDOWNS: After each throw, takedown, sweep etc, the bout referee will stop the action and award points if earned. To indicate points earned, the referee, after both fighters are standing, will POINT his hand to the fighter who is awarded the points while his other hand is raised high in the air showing the point total with his fingers. He will also yell the point score verbally.  All points awarded by the referee and deductions shall be recorded and maintained by the score keeper on a seperate score card and added to the totals of the judges score cards at the end of each round.  Keep in mind, a kick that lands but is “CAUGHT” by the receiving fighter and the receiving fighter FOLLOWS with a counter that lands effectively, or a throw/sweep that is executed effectively, the kick DOES NOT count as a point.
  • At the end of each round, each judge will write the TOTAL amount of points for each fighter on their score card. Although the WINNER will only receive “1” point on the MASTER SCORE SHEET kept by the Scorekeeper, it is good for review purposes to know the total points each judge scored the bout as.
  • At the end of each round, the Scorekeeper will only give “1” point to the WINNING fighter who is the fighter with the most points in the round. The losing fighter will receive “0” points.
  • At the end of the bout, unless the bout was stopped prior to the end of the scheduled rounds (KO, TKO DQ etc.) the fighter with the most rounds WON will win the bout.

 

  • POINTS WILL BE AWARDED AS FOLLOWS:
  • 0 Points Awarded: 
  • If a fighter attempts a throw and the other fighter pulls him/her down with them, and neither show control. This is the decision of the referee.
  • One opponent uses a falling technique to attack and does not succeed.
  • One opponent uses a flying offensive technique with a deliberately falling technique, the latter will not score a point.

 

  • 1 Point Awarded:
  • “IF” The fighter being thrown uses a throw “COUNTER TECHNIQUE” and reverses the beginning thrower in regards to position of control or command, the fighter who ends up in the controlling or commanding position within a count of “1” after both fighters hit the floor shall receive the 1 point awarded. If both end up side by side, no points shall be awarded.
  • 2 Points Awarded:
  • Any knockdown from a strike (Punch or Kick) will award 2 points to the striker as long as the technique (strike) is clean and the standing fighter does not touch the ring floor.
  • On such a strike, if the fallen fighter does not require to be given a standing 8 count and rises off the matt quickly after the knockdown, again, this is 2 points.
  • However, If an 8 count is required after a strike drops a fighter, this will be awarded “3” points. See below.
  • Any basic throw that is not high altitude or of extreme skill/difficulty will be awarded 2 points to the thrower. Anytime one fighter throws, sweeps or shoves his/her opponent to the floor without the thrower touching the ring floor with anything but his/her feet.
  • The opponent is forced to fall by the competitors techniques, including the competitors deliberately falling while dodging defensively, the standing fighter shall be awarded “2” Points.

 

  • 3 Points Awarded:

Any HIGH ALTITUDE or EXPLOSIVE, DEVASTATING THROW shall be awarded 3 points.

  • Any knockdown from a strike or any technique that requires the referee to give a fighter a standing 8 count, the fighter not being given the 8 count will receive 3 Points. The referee will give the standing 8 count firstand then award points as required unless he, the referee elects to stop the bout instead.

The opponent is knocked down by a dropping sweep where his feet fly out from under him where he lands on his back. It is OK if the sweepers hands touch the ground.

  • Determining the winner 
  • The fighter with the most ROUNDS WON at the end of the bout is the winner OR;
  • If a fighter is knocked out, counted out by the ring referee, receives a TKO (Technical Knockout) or the referee stops the bout because he feels a fighter is not able or should not continue due to safety issues, the other fighter will win the bout OR;
  • Other ways to stop a bout and win a bout can be due to Injury or Disqualification due to Fouls.

Legal Techniques

  • Punches to the head and body.
  • Elbows to the body (12 to 6 oclock or north to south not allowed)
  • Kicks to the head, body and legs (not to any joint or below the knee)
  • Knees to the legs & body (Not to the Head)
  • Throws and takedowns.

Illegal Techniques

  • KNEES TO HEAD.
  • Head Butts.
  • Joint Attacks.
  • Elbow Strikes TO HEAD.
  • Holding and Hitting.
  • Open Hand Strikes.
  • Strikes to the Groin.
  • Strikes to the Knees.
  • Kicks or Punches to the Spine.
  • Throws that involve Joint Manipulation.
  • Kicks or Punches to the back of the Head.
  • Biting, Strikes to any part of the Neck or Kidney.

Box Kick Throw

FRIDAY, AUGUST 9, 2019

6:00 PM – 7:30 PM: Early weigh-in for Sanda, “BKT” Box Kick Throw, Grappling, Classic Point Match & World Kumite

SATURDAY, AUGUST 10, 2019

9:00 AM – 11:00 AM: Same day weigh-in Sanda, “BKT” Box Kick Throw, Grappling, Classic Point Match & World Kumite
12:30 PM – “BKT” Box Kick Throw, Grappling, Classic Point Match Begins

MEN UNDER 125
MEN 125-134
MEN 135-144
MEN 145-154
MEN 155-164
MEN 165-174
MEN 175-184
MEN 185-194
MEN 195-204
MEN OVER 204

WOMEN 125-145
WOMEN 146-166
WOMEN 167-187
WOMEN OVER 187

TEEN GIRLS 12-14
TEEN GIRLS 15-17

TEEN BOYS 12-14
TEEN BOYS 14-17

EXECUTIVE OVER 40 WOMEN
EXECUTIVE OVER 40 MEN

  1. Spectator tickets can only be purchased through the US Capitol Classics Website: www.uscapitolclassics.comor at the door on the day of the event.
  2. Compare the rules. This will help you distinguish the differences between common infractions and disqualifications.
  3. Read the rules & Regulations. If you have any questions make sure you address them at the competitor’s/referee’s meeting the day of the tournament.
  4. You are required to Read the Release and Waiver and sign it during weigh-in. (CANNOT COMPETE WITHOUT IT).
  5. View event Location address, Contact Information, Weigh-in information & our preferred Hotel Information.

INFORMATION ABOUT RULES & REGULATIONS

Here at the US CAPITOL CLASSICS, we take safety serious and consider it priority one. Referees are responsible with the task of officiating in a dynamic and complex set of circumstances. All this while keeping track of points and following the rule set. With this in mind, referees have the final word and there is no exception to this policy. Please be respectful to our Officials/Staff as it directly affects the quality of our tournament.

Many takedowns, sweeps, throws and strikes are legal in certain divisions, however, it is important to realize what you can and cannot do. Please read the Rules & Regulations carefully and pay attention to the obvious infractions where certain techniques become legal based on experience.

US CAPITOL CLASSICS reserves the right to combine weight classes in any division.  Also, Whenever possible, your child will be matched up with someone their same age or children within a year old (plus or minus). Please understand that under some circumstances they may have to compete with others slightly older. A coach or parent will be contacted to get approval.

Each tournament has unique rules so it is important that you please read, study, and understand the rules prior to competing. This will help you to create a strategic plan before you get on the mat. Good luck!

All Divisions: THREE 90 SECOND rounds with a 1 minute rest between rounds.

In the case of a tie, one additional 90 SECOND round (OVERTIME).  The first round fighters can only use boxing techniques (Hands Only).  The second round allows Boxing & Kicks only.  The 3rd round allows Boxing, Kicks, and Throws/Takedowns.

1) Advantages are attempts that posed a real threat to the other fighter, near takedowns, near sweep, near knockdowns, THE AGGRESSOR, etc.  Advantages will only be used in the case of a tie with points after a 3rd round (OVERTIME).

2) No Stalling: Referee will issue verbal warning for the 1st offense of stalling (i.e. Avoiding contact without engaging, no activity, fleeing the ring to avoid takedown or contact attempts, turning your back to avoid contact).  A 2nd offense will result in an advantage deduction (1 point).  A 3rd offense will result in a two point deduction.  Fourth offense is disqualification.  If a competitor flees the ring when a potential throw is locked in and the competitor is obviously fleeing to avoid being thrown, the opponent will be awarded maximum points for a clean throw.

3) Referee has the discretion to call a match for use of excessive force (i.e. competitor refuses to adhere to the event rules and regulations, or the referee believes that the continuation of the fight will cause immediate damage or injury).  The referees will be shown maximum respect at all times.  Their decisions are final and will not be disputed.

4) There are no points for escapes from throws.  It is a person’s obligation to escape a bad position.  No points are awarded for these escapes.

5) If the competitors are forced out of the edge of the ring, they will be restarted from the center of the ring.

6) No strikes directly to any joints, biting, eye gouging (includes chin to eye), head butting, small joint manipulation (finger or toe locks), hair pulling, ear pulling, strikes to the back, neck, groin, or throws causing an opponent to land directly on the head.

7) No unsportsmanlike conduct allowed as observed by referee or tournament official (includes spitting, use of foul language, obscene gestures, etc.).  Warnings will be given for unsportsmanlike conduct. Repeat offenders will be disqualified.  The referee has the authority to disqualify any competitor without first giving a warning for any unsportmanlike conduct.

8) No lubricants, oils, or lotions of any kind (to include icy hot etc,,,) permitted on any part of the body or clothing.  A very thin layer of vaseline is permitted on the facial area but must be checked and approved by the referee prior to the beginning of each round.

9) No slamming allowed.  Illegal slamming will be defined as slamming your opponent to the mat with the intention to cause harm as observed by the center referee.  Slamming will result in an automatic DQ.  There are no exceptions to this rule.  Throws are NOT considered slams, but you MUST deliver your opponent SAFELY to the mat.

10) Competitors are to arrive clean and with trimmed toe and finger nails.  Competitors with offensive odors before the event starts will be refunded and kindly asked to leave the tournament.

11) Competitors with any of the following outbreaks or infections will not be allowed to compete: Herpes (cold sores), Fungal Infections (ringworm, warts, etc.), and any form of Staph or other Viral or Bacterial Infection.  Please try to avoid an embarrassing situation, as we are committed to competitor safety and will not tolerate the further spreading of disease. Our mats are sanitized before and after each event.

Additional Rules & Regulations

Additional Rules

1) No grabbing of any clothing, shorts, rash guards, t-shirts, etc. to assist in conducting throws.

2) “Can Opener” Neck Cranks, and “flying scissor” take downs and slamming are ILLEGAL in ALL divisions.

3) Any type of submission techniques such as chokes, heel hooks, calf/bicep slicer, figure four ankle locks/ toeholds, straight knee bars, arm bars, wrist locks, etc… are ILLEGAL.  Once an opponent has touches the ground with any other part of his body except his feet, no further action can take place.

4) Any competitor that has fought as a professional in any type of martial art, boxing, or combative sport may not compete as an amateur in this event.  There are no exceptions to this rule.

5) Mouthpiece, headgear, chest protector, shinguards, shorts (No Long Pants) and groin protection are mandatory!  Sport karate kicking shoes are not allowed; all competitors must compete barefooted.  Headgear, chest protectors, gloves, and shinguards will be provided by the promoter.

6) Handwraps are required.  Wrapped hands can only have tape no more one inch behind knuckles and will be inspected by the referee prior to gloving.

Scoring/ General Rules & Judging

  • Kicks are allowed to the inside and outside of the legs (Thighs) as well as the upper body.
  • Knee and elbow strikes are allowed to the body only (NOT TO THE HEAD) (12 oclock to 6 oclock elbows are not allowed)
  • All types of Judo & Wrestling Throws are allowed as long as it does not cause opponent to land on his head (Person being thrown).
  • Fighters have 3 seconds after clinch to execute a takedown, throw or sweep or they are separated by the center referee.
  • The bout will take place on a raised platform or on mats on the floor with no ropes (TBD)
  • There are 2 aspects of Scoring. Stand upand Takedown Both are ADDED scores by each judge on their score cards.
  • STAND UP:Two Judges will score each fighter by each landed strike “1” Point (Punch or Kick) per strike landed clean and with power. Glove to glove contact does not count as points, clash of kicks, and neither does slap punches while in a clinch. TAKEDOWNS: After each throw, takedown, sweep etc, the bout referee will stop the action and award points if earned. To indicate points earned, the referee, after both fighters are standing, will POINT his hand to the fighter who is awarded the points while his other hand is raised high in the air showing the point total with his fingers. He will also yell the point score verbally.  All points awarded by the referee and deductions shall be recorded and maintained by the score keeper on a seperate score card and added to the totals of the judges score cards at the end of each round.  Keep in mind, a kick that lands but is “CAUGHT” by the receiving fighter and the receiving fighter FOLLOWS with a counter that lands effectively, or a throw/sweep that is executed effectively, the kick DOES NOT count as a point.
  • At the end of each round, each judge will write the TOTAL amount of points for each fighter on their score card. Although the WINNER will only receive “1” point on the MASTER SCORE SHEET kept by the Scorekeeper, it is good for review purposes to know the total points each judge scored the bout as.
  • At the end of each round, the Scorekeeper will only give “1” point to the WINNING fighter who is the fighter with the most points in the round. The losing fighter will receive “0” points.
  • At the end of the bout, unless the bout was stopped prior to the end of the scheduled rounds (KO, TKO DQ etc.) the fighter with the most rounds WON will win the bout.

POINTS WILL BE AWARDED AS FOLLOWS:

  0 Points Awarded: 

  • If a fighter attempts a throw and the other fighter pulls him/her down with them, and neither show control. This is the decision of the referee.
  • One opponent uses a falling technique to attack and does not succeed.
  • One opponent uses a flying offensive technique with a deliberately falling technique, the latter will not score a point.

1 Point Awarded:

  • “IF” The fighter being thrown uses a throw “COUNTER TECHNIQUE” and reverses the beginning thrower in regards to position of control or command, the fighter who ends up in the controlling or commanding position within a count of “1” after both fighters hit the floor shall receive the 1 point awarded. If both end up side by side, no points shall be awarded.

 2 Points Awarded:

  • Any knockdown from a strike (Punch or Kick) will award 2 points to the striker as long as the technique (strike) is clean and the standing fighter does not touch the ring floor.
  • On such a strike, if the fallen fighter does not require to be given a standing 8 count and rises off the matt quickly after the knockdown, again, this is 2 points.
  • However, If an 8 count is required after a strike drops a fighter, this will be awarded “3” points. See below.
  • Any basic throw that is not high altitude or of extreme skill/difficulty will be awarded 2 points to the thrower. Anytime one fighter throws, sweeps or shoves his/her opponent to the floor without the thrower touching the ring floor with anything but his/her feet.
  • The opponent is forced to fall by the competitors techniques, including the competitors deliberately falling while dodging defensively, the standing fighter shall be awarded “2” Points.

3 Points Awarded:

Any HIGH ALTITUDE or EXPLOSIVE, DEVASTATING THROW shall be awarded 3 points.

  • Any knockdown from a strike or any technique that requires the referee to give a fighter a standing 8 count, the fighter not being given the 8 count will receive 3 Points. The referee will give the standing 8 count firstand then award points as required unless he, the referee elects to stop the bout instead.
  • The opponent is knocked down by a dropping sweep where his feet fly out from under him where he lands on his back. It is OK if the sweepers hands touch the ground.

Determining the winner 

  • The fighter with the most ROUNDS WON at the end of the bout is the winner OR;
  • If a fighter is knocked out, counted out by the ring referee, receives a TKO (Technical Knockout) or the referee stops the bout because he feel a fighter is not able or should not continue due to safety issues, the other fighter will win the bout OR;
  • Other ways to stop a bout and win a bout can be due to Injury or Disqualification due to Fouls.

Legal Techniques

  • Punches to the head and body.
  • Elbows to the body (12 to 6 oclock or north to south not allowed)
  • Kicks to the head, body and legs (not to any joint or below the knee)
  • Knees to the legs & body (Not to the Head)
  • Throws and takedowns.

Illegal Techniques

  • KNEES TO HEAD.
  • Head Butts.
  • Joint Attacks.
  • Elbow Strikes TO HEAD.
  • Holding and Hitting.
  • Open Hand Strikes.
  • Strikes to the Groin.
  • Strikes to the Knees.
  • Kicks or Punches to the Spine.
  • Throws that involve Joint Manipulation.
  • Kicks or Punches to the back of the Head.
  • Biting, Strikes to any part of the Neck or Kidney.

Classic Point Match

FRIDAY, AUGUST 9, 2019

6:00 PM – 7:30 PM: Early weigh-in for Sanda, “BKT” Box Kick Throw, Grappling, Classic Point Match & World Kumite

SATURDAY, AUGUST 10, 2019

9:00 AM – 11:00 AM: Same day weigh-in Sanda, “BKT” Box Kick Throw, Grappling, Classic Point Match & World Kumite
12:30 PM – “BKT” Box Kick Throw, Grappling, Classic Point Match Begins

MEN UNDER 125
MEN 125-134
MEN 135-144
MEN 145-154
MEN 155-164
MEN 165-174
MEN 175-184
MEN 185-194
MEN 195-204
MEN OVER 204

WOMEN 125-145
WOMEN 146-166
WOMEN 167-187
WOMEN OVER 187

TEEN GIRLS 12-14
TEEN GIRLS 15-17
TEEN BOYS 12-14
TEEN BOYS 14-17

EXECUTIVE OVER 40 WOMEN
EXECUTIVE OVER 40 MEN

  1. Spectator tickets can only be purchased through the US Capitol Classics Website: www.uscapitolclassics.comor at the door on the day of the event.
  2. Compare the rules. This will help you distinguish the differences between common infractions and disqualifications.
  3. Read the rules & Regulations. If you have any questions make sure you address them at the competitor’s/referee’s meeting the day of the tournament.
  4. You are required to Read the Release and Waiver and sign it during weigh-in. (CANNOT COMPETE WITHOUT IT).
  5. View event Location address, Contact Information, Weigh-in information & our preferred Hotel Information.

INFORMATION ABOUT RULES & REGULATIONS

Here at the US CAPITOL CLASSICS, we take safety serious and consider it priority one. Referees are responsible with the task of officiating in a dynamic and complex set of circumstances. All this while keeping track of points and following the rule set. With this in mind, referees have the final word and there is no exception to this policy. Please be respectful to our Officials/Staff as it directly affects the quality of our tournament.

Many takedowns, sweeps, throws and strikes are legal in certain divisions, however, it is important to realize what you can and cannot do. Please read the Rules & Regulations carefully and pay attention to the obvious infractions where certain techniques become legal based on experience.

US CAPITOL CLASSICS reserves the right to combine weight classes in any division.  Also, Whenever possible, your child will be matched up with someone their same age or children within a year old (plus or minus). Please understand that under some circumstances they may have to compete with others slightly older. A coach or parent will be contacted to get approval.

Each tournament has unique rules so it is important that you please read, study, and understand the rules prior to competing. This will help you to create a strategic plan before you get on the mat. Good luck!

All Divisions: THREE 90 SECOND rounds with a 1 minute rest between rounds.

In the case of a tie, one additional 90 SECOND round (OVERTIME).  All rounds are SEMI-CONTACT and will require each fighter to wear headgear, shin guards, chest protector (Optional), and 16oz gloves (provided by event).

1) Please remember that this event is “SEMI-CONTACT” which means it is “NOT FULL CONTACT”.  Knock-Outs are not allowed and excessive contact will be grounds for disqualification (Referee discretion). Advantages are attempts that posed a real threat to the other fighter, near takedowns, near sweep, near knockdowns, THE AGGRESSOR, etc.  Advantages will only be used in the case of a tie with points after a 3rd round (OVERTIME).

2) No Stalling: Referee will issue verbal warning for the 1st offense of stalling (i.e. Avoiding contact without engaging, no activity, fleeing the ring to avoid takedown or contact attempts, turning your back to avoid contact).  A 2nd offense will result in an advantage deduction (1 point).  A 3rd offense will result in a two point deduction.  Fourth offense is disqualification.

3) Referee has the discretion to call a match for use of excessive force (i.e. competitor refuses to adhere to the event rules and regulations, or the referee believes that the continuation of the fight will cause immediate damage or injury).  The referees will be shown maximum respect at all times.  Their decisions are final and will not be disputed.

4) There are no points for escapes from clinches.  It is a person’s obligation to escape a bad position.  No points are awarded for these escapes.

5) If the competitors are forced out of the edge of the ring, they will be restarted from the center of the ring.

6) No strikes directly to any joints, biting, eye gouging (includes chin to eye), head butting, small joint manipulation (finger or toe locks), hair pulling, ear pulling, strikes to the back, neck, groin, or throws causing an opponent to land directly on the head.

7) No unsportsmanlike conduct allowed as observed by referee or tournament official (includes spitting, use of foul language, obscene gestures, etc.).  Warnings will be given for unsportsmanlike conduct. Repeat offenders will be disqualified.  The referee has the authority to disqualify any competitor without first giving a warning for any unsportmanlike conduct.

8) No lubricants, oils, or lotions of any kind (to include icy hot etc,,,) permitted on any part of the body or clothing.  A very thin layer of vaseline is permitted on the facial area but must be checked and approved by the referee prior to the beginning of each round.

9) No slamming allowed.  Illegal slamming will be defined as slamming your opponent to the mat with the intention to cause harm as observed by the center referee.  Slamming will result in an automatic DQ.  There are no exceptions to this rule.  Throws are NOT considered slams, but you MUST deliver your opponent SAFELY to the mat.

10) Competitors are to arrive clean and with trimmed toe and finger nails.  Competitors with offensive odors before the event starts will be refunded and kindly asked to leave the tournament.

11) Competitors with any of the following outbreaks or infections will not be allowed to compete: Herpes (cold sores), Fungal Infections (ringworm, warts, etc.), and any form of Staph or other Viral or Bacterial Infection.  Please try to avoid an embarrassing situation, as we are committed to competitor safety and will not tolerate the further spreading of disease. Our mats are sanitized before and after each event.

Additional Rules & Regulations

Additional Rules

1) No grabbing of any clothing, shorts, rash guards, t-shirts, etc. to assist in conducting throws.

2) “Can Opener” Neck Cranks, and “flying scissor” take downs and slamming are ILLEGAL in ALL divisions.

3) Any type of submission techniques are ILLEGAL. Once an opponent has touches the ground with any other part of his body except his feet, no further action can take place.

4) Any competitor that has fought as a professional in any type of martial art, boxing, or combative sport may not compete as an amateur in this event. There are no exceptions to this rule.

5) Mouthpiece, headgear, chest protector (Optional), shin guards, shorts (No Long Pants) and groin protection are mandatory!  Sport karate kicking shoes are not allowed; all competitors must compete barefooted.  Headgear, chest protectors, gloves, and shin guards will be provided by the promoter.

  1. Hand wraps are required. Wrapped hands can only have tape no more than one inch behind knuckles and will be inspected by the referee prior to gloving.

Scoring/ General Rules & Judging

  • Kicks are allowed to the inside and outside of the legs (Thighs) as well as the upper body.
  • Knee and elbow strikes are allowed to the body only (NOT TO THE HEAD) (12 oclock to 6 oclock elbows are not allowed)
  • All types of Muay Thai Throws are allowed as long as it does not cause opponent to land on his head (Person being thrown).
  • Fighters have 3 seconds after clinch to execute a takedown, throw or sweep or they are separated by the center referee.
  • The bout will take place on a raised platform or on mats on the floor with no ropes (TBD)
  • There are 2 aspects of Scoring. Stand upand Takedown Both are ADDED scores by each judge on their score cards.
  • STAND UP:Two Judges will score each fighter by each landed strike “1” Point (Punch or Kick) per strike landed clean and with precision. Glove to glove contact does not count as points, clash of kicks, and neither does slap punches while in a clinch.
  • TAKEDOWNS:After each throw, takedown, sweep etc, the bout referee will stop the action and award points if earned. To indicate points earned, the referee, after both fighters are standing, will POINT his hand to the fighter who is awarded the points while his other hand is raised high in the air showing the point total with his fingers. He will also yell the point score verbally.  All points awarded by the referee and deductions shall be recorded and maintained by the score keeper on a seperate score card and added to the totals of the judges score cards at the end of each round.  Keep in mind, a kick that lands but is “CAUGHT” by the receiving fighter and the receiving fighter FOLLOWS with a counter that lands effectively, or a throw/sweep that is executed effectively, the kick DOES NOT count as a point.
  • At the end of each round, each judge will write the TOTAL amount of points for each fighter on their score card. Although the WINNER will only receive “1” point on the MASTER SCORE SHEET kept by the Scorekeeper, it is good for review purposes to know the total points each judge scored the bout as.
  • At the end of each round, the Scorekeeper will only give “1” point to the WINNING fighter who is the fighter with the most points in the round. The losing fighter will receive “0” points.
  • At the end of the bout, unless the bout was stopped prior to the end of the scheduled rounds (TKO, DQ etc.) the fighter with the most rounds WON will win the bout.

POINTS WILL BE AWARDED AS FOLLOWS:

  0 Points Awarded: 

  • If a fighter attempts a throw and the other fighter pulls him/her down with them, and neither show control. This is the decision of the referee.
  • One opponent uses a falling technique to attack and does not succeed.
  • One opponent uses a flying offensive technique with a deliberately falling technique, the latter will not score a point.

1 Point Awarded:

  • “IF” The fighter being thrown uses a throw “COUNTER TECHNIQUE” and reverses the beginning thrower in regards to position of control or command, the fighter who ends up in the controlling or commanding position (Still on their feet) after his opponent hits the floor shall receive the 1 point awarded. If both end up side by side, no points shall be awarded.

2 Points Awarded:

  • Any knockdown from a strike (Punch or Kick non-excessive contact) will award 2 points to the striker as long as the technique (strike) is clean and the standing fighter does not touch the ring floor.
  • On such a strike, if the fallen fighter does not require to be given a standing 8 count and rises off the matt quickly after the knockdown, again, this is 2 points.
  • However, If an 8 count is required after a strike drops a fighter, this will be considered excessive contact and the downed fighter will be awarded 2 points (Possibly DQ at the discretion of referee).
  • Any basic throw/takedown that is not high altitude or of extreme skill/difficulty will be awarded 2 points to the thrower. Anytime one fighter throws, sweeps or shoves his/her opponent to the floor without the thrower touching the ring floor with anything but his/her feet.
  • The opponent is forced to fall by the competitors techniques, including the competitors deliberately falling while dodging defensively, the standing fighter shall be awarded “2” Points.

3 Points Awarded:

Any HIGH ALTITUDE or EXPLOSIVE, DEVASTATING THROW/takedown shall be awarded 3 points.

Determining the winner 

  • The fighter with the most ROUNDS WON at the end of the bout is the winner OR;
  • If a fighter is knocked out, counted out by the ring referee, receives a TKO (Technical Knockout) or the referee stops the bout because he feel a fighter is not able or should not continue due to safety issues due to excessive contact, the other fighter will lose the bout OR;
  • Other ways to stop a bout and win a bout can be due to Injury or Disqualification due to Fouls.

Legal Techniques

  • Punches to the head and body.
  • Elbows to the body (12 to 6 oclock or north to south not allowed)
  • Kicks to the head, body and legs (not to any joint or below the knee)
  • Knees to the legs & body (Not to the Head)
  • Throws and takedowns.

Illegal Techniques

  • KNEES TO HEAD.
  • Head Butts.
  • Joint Attacks.
  • Elbow Strikes TO HEAD.
  • Holding and Hitting.
  • Open Hand Strikes.
  • Strikes to the Groin.
  • Strikes to the Knees.
  • Kicks or Punches to the Spine.
  • Throws that involve Joint Manipulation.
  • Kicks or Punches to the back of the Head.
  • Biting, Strikes to any part of the Neck or Kidney.

World Kumite

DIVISIONS: $60 ALL DIVISIONS PLUS REGISTRATION FEE

FRIDAY, AUGUST 9, 2019

6:00 PM – 7:30 PM: Early weigh-in for Sanda, “BKT” Box Kick Throw, Grappling, Classic Point Match & World Kumite

SATURDAY, AUGUST 10, 2019

9:00 AM – 11:00 AM: Same day weigh-in Sanda, “BKT” Box Kick Throw, Grappling, Classic Point Match & World Kumite
1:00 PM – World Kumite Begins

FRIDAY, AUGUST 9, 2019

6:00 PM – 7:30 PM: Early weigh-in for Sanda, “BKT” Box Kick Throw, Grappling, “PMT” Point Muay Thai & World Kumite

SATURDAY, AUGUST 10, 2019

9:00 AM – 11:00 AM: Same day weigh-in Sanda, “BKT” Box Kick Throw, Grappling, “PMT” Point Muay Thai & World Kumite
1:00 PM – World Kumite Begins

SUPER LT WT: 120-134
LIGHT WT: 135-149
WELTER WT: 150-164
MIDDLE WT: 165-179
CRUISER WT: 180-194
HEAVY WT: 195-209
SUPER HEAVY WT: 210-225
BIG MAN DIVISION: OVER 225
WOMEN UNDER 125
WOMEN 125-135
WOMEN 136-146
WOMEN 147-157
WOMEN OVER 157
MEN EXECUTIVE (OVER 40)
WOMEN EXECUTIVE (OVER 40)

  1. Spectator tickets can only be purchased through the US Capitol Classics Website: www.uscapitolclassics.comor at the door on the day of the event.
  2. Compare the rules. This will help you distinguish the differences between common infractions and disqualifications.
  3.  Read the rules & Regulations. If you have any questions make sure you address them at the competitor’s/referee’s meeting the day of the tournament.
  4. View event Location address, Contact Information, Weigh-in information & our preferred Hotel Information.
  5. This event is striking only and throws and takedowns are not allowed. STYLES: KYOKUSHINKAI, RYU SEI KAN, ENSHIN…ETC…..

Avoiding competing against team members for the first match: REGISTERING YOUR TEAM NAME:

If you are competing with fellow teammates: Please make sure you provide the exact same team name as each other during registration. This will help to ensure that we do not match up fighters with same team members of the same team for their first match if possible (NOT ALWAYS POSSIBLE).

Example: TEAM PATTERSON, RYAN PATTERSON GRAPPLING, & RYANS TEAM ARE 3 DIFFERENT TEAMS AS FAR AS THE COMPUTER SYSTEM IS CONCERNED.

These errors, caused by the registrant will affect who they will be matched up with for their first match. KING OF THE WORLD SANDA staff is not responsible for adjusting these errors caused by registrants.

INFORMATION ABOUT RULES & REGULATIONS

  1. Here at the US CAPITOL CLASSICS, we take safety serious and consider it priority one. Referees are responsible with the task of officiating in a dynamic and complex set of circumstances. All this while keeping track of points and following the WORLD KUMITE rule set. With this in mind, referees have the final word and there is no exception to this policy. Please be respectful to our Officials/Staff as it directly affects the quality of our tournament.
  2. Many takedowns, sweeps, throws and strikes are legal in many divisions, however, it is important to realize what you can and cannot do. Please read the Rules & Regulations carefully and pay attention to the obvious infractions where certain techniques become legal based on experience.
  3. The US CAPITOL CLASSICS reserves the right to combine weight classes in any division.
  4. Each tournament has unique rules so it is important that you please read, study, and understand the rules prior to competing. This will help you to create a strategic plan before you get on the mat. Good luck!

LEGAL TECHNIQUES:

Punches to the body only

Kicks to the head and body

Sweeps allowed but cannot be assisted by twisting body with both hands simultaneously

Illegal Techniques:

Punches to the face

Any strikes to back of head

Strikes to the groin

Strikes to anywhere on the back

Strikes to the neck

This event will be judged by the flag system.  There will be 4 judges and 1 referee.  At the end of each round, the judges will present the flag of the fighter that they feel  was the winner of that round.  The will present both flags in the case of a draw.  TWO 3 minute rounds with a 1 minute rest between rounds.

In the case of a tie, TWO additional 2 minute rounds (OVERTIME).

In the case of a tie after additional rounds, tie fight will be awarded to the fighter that is lighter by at least 7 lbs (Fighters will be weighed on the spot).  If this requirement is not met, then the fighter that breaks the most boards with one strike will be declared the winner.  If the same amount of boards are broken, then the judges will declare THE AGRESSOR as the winner.  The only points awarded during the fight will be in case of a knockdown by punch or kick.